By Nikki Yeomans
The boys’ varsity basketball team played the Ponderosa Mustangs on Tuesday, January 22. The team played a very competitive game and came away with a 68-60 victory.
“We were able to win this game because of our teamwork and trust in each other,” said Mark Mamunes, the high scorer.
Littleton had good offense in the first quarter, but gave up some points due to four fouls. The score at the end of the first quarter was a tight 12-11. In the second quarter, the Lions were able to start pulling away with their excellent defense and ability to draw fouls. At the end of the first half the Lions were ahead 27-22, and the Mustangs were visibly frustrated from their inability to convert points.
When the team came out in the third quarter, they were able to pull ahead even further with their excellent offense and multiple three-point shots. Mamunes played an excellent third-quarter, and with his play along with the rest of the team’s, it seemed the Mustangs had no chance of catching up. However, the Mustangs came out very strong, and hit five three-pointers, most of which were scored by their high-scoring junior Jordan Dolph. The Mustangs came within a couple of points of tying the Lions, but they were able to hold on the lead.
“We had some difficulties against their superior size, and the loss of Kyle McCaslin due to his surgery, but we played as a team and that’s why we won,” said sophomore Marcus Parry.
Junior Nate Guthals said, “If we continue to play as a team and work on our chemistry, we’ll be able to succeed like this throughout the season.”
Thursday, January 24, 2008
Wednesday, January 23, 2008
Girls’ basketball unable to pull out a win versus Heritage
The girls’ varsity basketball team was unable to pull out a win versus Heritage High School on Friday night, with a final score of 62-39.
The team started off strong in the first half with a solid offensive game, and only seven fouls. Although the score after the first quarter was 15-8 HHS, the Lions closed the gap with a score of 24-25 by the end of the first half.
However, the second half of the game proved to be a challenge for LHS.
“We were able to keep up with Heritage through the first half, but after half time, they had a second wind and our offensive intensity dropped,” senior Julianne Reed said.
The Lions were able to get many of their shots to fall, but they did not have as many scoring opportunities as they would have liked. The Lions were solid at rebounding the ball and moving it down the entirety of the court, but the Eagles’ defense was quick to snatch the ball away whenever they had the chance.
Although the Lions tried their hardest to close the gap in the score, the game ended up being in favor of the Eagles. The girls will try to get back on their winning streak against Regis next Friday, January 25th.
The team started off strong in the first half with a solid offensive game, and only seven fouls. Although the score after the first quarter was 15-8 HHS, the Lions closed the gap with a score of 24-25 by the end of the first half.
However, the second half of the game proved to be a challenge for LHS.
“We were able to keep up with Heritage through the first half, but after half time, they had a second wind and our offensive intensity dropped,” senior Julianne Reed said.
The Lions were able to get many of their shots to fall, but they did not have as many scoring opportunities as they would have liked. The Lions were solid at rebounding the ball and moving it down the entirety of the court, but the Eagles’ defense was quick to snatch the ball away whenever they had the chance.
Although the Lions tried their hardest to close the gap in the score, the game ended up being in favor of the Eagles. The girls will try to get back on their winning streak against Regis next Friday, January 25th.
Thursday, January 17, 2008
Girls basketball took on Douglas County
By Gracie Wright(Left: Maddie Craver shoots a free throw.)
The Lady Lions basketball team took on Douglas County on Tuesday, January 15, in the LHS Gym. The team lost with a score of 28-62 at the conclusion of the game.
Littleton played well and worked on passing and defense, but the Huskies played a scrappy game, and won the favor of the referees at the beginning, making it a difficult game for the Lions.
“The coaches had a wonderful offensive scheme, but us as players didn’t follow through with it,” junior captain Alyssa Orndorff said.
The girls showed good ball handling, passing, and were fast at catching rebounds. They were ahead 12-11 at the end of the first quarter. However, the Huskies came back with an aggressive defense and held the Lions for the rest of the game.
“Our mental focus dropped during the second half, and we were unable as a team to bring our focus back,” senior captain Julie Reed said.
Coach Tom Bradbury appeared positive on the court, and made sure to include all of the players. The season has been touch and go so far, and this was just another bump in the road.
“We as a team need to play smarter and have fewer turnovers because that is how the outcome of a game is a win or loss. We as a team can control our effort and decisions and that’s where we lost it,” junior Stephanie James said.
The Lions will play rival team Heritage on Friday, January 18 at 7:00pm.
Monday, December 3, 2007
Girls Basketball wins against Westminster
By Jenny Archer
At their first home game of the season on November 30, the girls' varsity basketball team, led by new coach Tom Bradbury played Westminster High School, winning 78 to 26.
“It was a really good game for the beginning of the season,” junior Mac Cassin said.
High scorers were junior Stephanie James and sophomore Chelsie Flagg.
The team established a strong lead during the first quarter of the game, and maintained a steady advantage throughout the game. When players missed scoring attempts, they were quick to rebound and maintained control of the ball throughout most of the game.
It was a fairly fast-paced game. The girls showed skill at keeping the ball moving. They were constantly passing to each other, and making shots.
The team recovered nicely from its first game of the season, a 22-66 loss against Lakewood High School.
The boys' varsity team, led by new coach, Ray Van Heukelem, also beat Westminster at Westminster on November 30 by a score of 71-36. The boys' junior varsity team won 23-61.
The girls' team won again December 1 at Cherokee Trail, and the boys' plays at home against Cherokee Trail on December 3rd.
At their first home game of the season on November 30, the girls' varsity basketball team, led by new coach Tom Bradbury played Westminster High School, winning 78 to 26.
“It was a really good game for the beginning of the season,” junior Mac Cassin said.
High scorers were junior Stephanie James and sophomore Chelsie Flagg.
The team established a strong lead during the first quarter of the game, and maintained a steady advantage throughout the game. When players missed scoring attempts, they were quick to rebound and maintained control of the ball throughout most of the game.
It was a fairly fast-paced game. The girls showed skill at keeping the ball moving. They were constantly passing to each other, and making shots.
The team recovered nicely from its first game of the season, a 22-66 loss against Lakewood High School.
The boys' varsity team, led by new coach, Ray Van Heukelem, also beat Westminster at Westminster on November 30 by a score of 71-36. The boys' junior varsity team won 23-61.
The girls' team won again December 1 at Cherokee Trail, and the boys' plays at home against Cherokee Trail on December 3rd.
Monday, November 26, 2007
Video Game Review
By Ethan Small
Game: Super Mario Galaxy
Platform: Nintendo Wii
ESRB Rating: E for Everyone
Price: $49.99
What an incredible year for video games; there have been numerous outstanding games released across all of the current generation systems. It appears as though Nintendo, with legendary game creator Shigeru Miyamoto, has created a Mario masterpiece to top the list. It's called "Super Mario Galaxy", and there's no question that this unprecedented 3-D platformer is just as excellent as its critically acclaimed Nintendo 64 predecessor, "Super Mario 64".
Once again, the plump Italian plumber, Mario is on a mission to rescue Princess Peach from the iniquitous Koopa king, Bowser. This time, Mario must travel far beyond the Mushroom Kingdom. This isn't just a quick plane ride to Isle Delfino (like in "Super Mario Sunshine"). It's a trip to a vast and endless space…outer-space, that is.
After a brief story book introduction, our beloved hero receives an invitation from Princess Peach to join her at the castle. Mario arrives only to find the Princess' castle being ripped from the earth by an enormous UFO along with Bowser's fleet of airships. Mario leaps after the castle (with the Princess still inside) that is heading rapidly towards outer-space. After being flung from the airborne castle, Mario finds himself on a small planet with an interesting star-shaped creature. These cute little guys, known as Luma, are scattered about the "Mario Galaxy" universe, so be prepared to see them just about everywhere you go. This particular Luma guides Mario to its "mother", the mystical Rosalina, who looks an awful lot like Peach. At their home, the Comet Observatory, Rosalina tells Mario that Bowser is responsible for stealing the power stars which are needed for the Lumas to live and to power the observatory. Mario must enter the domes on the Comet Observatory to travel to the huge number of galaxies to re-obtain the stolen power stars and eventually liberate Peach from Bowser's clutches.
Each galaxy in the "Mario Galaxy' universe has its own unique characteristics. Some are wide open worlds, and others consist of small planets. Underneath the outer-space motif of each level, there are themes from deserts to bee hives, and haunted mansions to sun-drenched islands. Every last one of these galaxies and planets are crafted magnificently, causing the player to wander about and explore every nook and cranny.
"Mario Galaxy" is an absolutely mind-blowing mix of old and new. The game jam-packed with both familiar and entirely new Mario tunes, enemies, and items. While there are plenty of 1-up mushrooms and invincibility stars to be found amongst the galaxies, there are multiple new special mushrooms and flowers that allow for some sweet new abilities. These abilities include the Bee Mushroom which gives Mario a bee suit for flying and clinging to walls, and the Ice Flower that allows Mario to walk on water by freezing the surface with tiles of ice.
Mario controls in a very similar fashion as in his previous 3-D adventures, but the Wii remote adds a few exciting new twists, such as the spin attack which is used regularly for hitting Goobas, switches, and activating certain stars to fling Mario to different sections of a galaxy. This is done by simply shaking the remote from side to side. Pointing at the screen with Wii remote will allow the player to collect the plentiful star bits which are used as both a weapon against near-by enemies and food for hungry Lumas.
An unusual, yet amusing addition is the option for a second player. Using a second Wii remote (no nunchuk attachment), another person can join in the action by pointing at the screen with the remote to help Player 1 collect star bits, and even help Mario jump in times of danger.
With its even textures and stunning silky-smooth frame-rate, "Mario Galaxy" is unquestionably the most graphically superior game on the Wii. Mario has never looked better. The animations and character designs are full of life and every level is bursting with vibrant colors. Beautifully orchestrated music graces each level further enforce the sheer superb presentation of 'Mario Galaxy".
"Super Mario Galaxy" is, quite frankly, the best game available for the Nintendo Wii. It's a practically flawless game that deserves to be added to the collection of every Wii owner out there. If you don't own a Wii, this game is one of the best reasons to go buy one.
Game: Super Mario Galaxy
Platform: Nintendo Wii
ESRB Rating: E for Everyone
Price: $49.99
What an incredible year for video games; there have been numerous outstanding games released across all of the current generation systems. It appears as though Nintendo, with legendary game creator Shigeru Miyamoto, has created a Mario masterpiece to top the list. It's called "Super Mario Galaxy", and there's no question that this unprecedented 3-D platformer is just as excellent as its critically acclaimed Nintendo 64 predecessor, "Super Mario 64".
Once again, the plump Italian plumber, Mario is on a mission to rescue Princess Peach from the iniquitous Koopa king, Bowser. This time, Mario must travel far beyond the Mushroom Kingdom. This isn't just a quick plane ride to Isle Delfino (like in "Super Mario Sunshine"). It's a trip to a vast and endless space…outer-space, that is.
After a brief story book introduction, our beloved hero receives an invitation from Princess Peach to join her at the castle. Mario arrives only to find the Princess' castle being ripped from the earth by an enormous UFO along with Bowser's fleet of airships. Mario leaps after the castle (with the Princess still inside) that is heading rapidly towards outer-space. After being flung from the airborne castle, Mario finds himself on a small planet with an interesting star-shaped creature. These cute little guys, known as Luma, are scattered about the "Mario Galaxy" universe, so be prepared to see them just about everywhere you go. This particular Luma guides Mario to its "mother", the mystical Rosalina, who looks an awful lot like Peach. At their home, the Comet Observatory, Rosalina tells Mario that Bowser is responsible for stealing the power stars which are needed for the Lumas to live and to power the observatory. Mario must enter the domes on the Comet Observatory to travel to the huge number of galaxies to re-obtain the stolen power stars and eventually liberate Peach from Bowser's clutches.
Each galaxy in the "Mario Galaxy' universe has its own unique characteristics. Some are wide open worlds, and others consist of small planets. Underneath the outer-space motif of each level, there are themes from deserts to bee hives, and haunted mansions to sun-drenched islands. Every last one of these galaxies and planets are crafted magnificently, causing the player to wander about and explore every nook and cranny.
"Mario Galaxy" is an absolutely mind-blowing mix of old and new. The game jam-packed with both familiar and entirely new Mario tunes, enemies, and items. While there are plenty of 1-up mushrooms and invincibility stars to be found amongst the galaxies, there are multiple new special mushrooms and flowers that allow for some sweet new abilities. These abilities include the Bee Mushroom which gives Mario a bee suit for flying and clinging to walls, and the Ice Flower that allows Mario to walk on water by freezing the surface with tiles of ice.
Mario controls in a very similar fashion as in his previous 3-D adventures, but the Wii remote adds a few exciting new twists, such as the spin attack which is used regularly for hitting Goobas, switches, and activating certain stars to fling Mario to different sections of a galaxy. This is done by simply shaking the remote from side to side. Pointing at the screen with Wii remote will allow the player to collect the plentiful star bits which are used as both a weapon against near-by enemies and food for hungry Lumas.
An unusual, yet amusing addition is the option for a second player. Using a second Wii remote (no nunchuk attachment), another person can join in the action by pointing at the screen with the remote to help Player 1 collect star bits, and even help Mario jump in times of danger.
With its even textures and stunning silky-smooth frame-rate, "Mario Galaxy" is unquestionably the most graphically superior game on the Wii. Mario has never looked better. The animations and character designs are full of life and every level is bursting with vibrant colors. Beautifully orchestrated music graces each level further enforce the sheer superb presentation of 'Mario Galaxy".
"Super Mario Galaxy" is, quite frankly, the best game available for the Nintendo Wii. It's a practically flawless game that deserves to be added to the collection of every Wii owner out there. If you don't own a Wii, this game is one of the best reasons to go buy one.
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